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Xbox 2013 ... "720" ? -> projet Durango
https://forum.setiaddicted.com/viewtopic.php?f=7&t=1749
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Auteur :  augur [ mar. 22 janv. 2013, 15:56 ]
Sujet du message :  Xbox 2013 ... "720" ? -> projet Durango

How are durango components connected?

Here you can see the Durango system block diagram:

Image

Let’s check what’s inside the box:

CPU:
    - x64 Architecture
    - 8 CPU cores running at 1.6 gigahertz (GHz)
    - each CPU thread has its own 32 KB L1 instruction cache and 32 KB L1 data cache
    - each module of four CPU cores has a 2 MB L2 cache resulting in a total of 4 MB of L2 cache
    - each core has one fully independent hardware thread with no shared execution resources
    - each hardware thread can issue two instructions per clock

GPU:
    - custom D3D11.1 class 800-MHz graphics processor
    - 12 shader cores providing a total of 768 threads
    - each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle
    - at peak performance, the GPU can effectively issue 1.2 trillion floating-point operations per second

High-fidelity Natural User Interface (NUI) sensor is always present

Storage and Memory:

    - 8 gigabyte (GB) of RAM DDR3 (68 GB/s)
    - 32 MB of fast embedded SRAM (ESRAM) (102 GB/s)
    - from the GPU’s perspective the bandwidths of system memory and ESRAM are parallel providing combined peak bandwidth of 170 GB/sec.
    - Hard drive is always present
    - 50 GB 6x Blu-ray Disc drive

Networking:
    - Gigabit Ethernet
    - Wi-Fi and Wi-Fi Direct

Hardware Accelerators:

    - Move engines
    - Image, video, and audio codecs
    - Kinect multichannel echo cancellation (MEC) hardware
    - Cryptography engines for encryption and decryption, and hashing

=> http://www.vgleaks.com/world-exclusive- ... nveiled-2/

Auteur :  augur [ mar. 22 janv. 2013, 15:56 ]
Sujet du message :  Re: Xbox 2013 ... "720" ? -> projet Durango

Citation :
custom D3D11.1 class 800-MHz graphics processor
on dirait du custom microsoft

même le cpu c'est chelou ce qu'ils disent ^^

each core has one fully independent hardware thread with no shared execution resources

- each hardware thread can issue two instructions per clock

each thread can perform one scalar multiplication and addition operation (MADD) per clock cycle

c magique on dirait

32 MB of fast embedded SRAM (ESRAM) (102 GB/s) ??

Auteur :  Biour [ mar. 22 janv. 2013, 16:14 ]
Sujet du message :  Re: Xbox 2013 ... "720" ? -> projet Durango

:jap:

Auteur :  ZeuZ [ dim. 27 janv. 2013, 00:16 ]
Sujet du message :  Re: Xbox 2013 ... "720" ? -> projet Durango

Si ça se confirme ça risque d'être intéressant niveau jeu console - pc, la fin des portages pourris sur pc?

Auteur :  augur [ lun. 8 juil. 2013, 01:12 ]
Sujet du message :  Re: Xbox 2013 ... "720" ? -> projet Durango

HP publie une mise à jour obligatoire du système webOS
=> http://www.journaldugeek.com/2013/07/04 ... eme-webos/

Auteur :  Biour [ lun. 8 juil. 2013, 10:38 ]
Sujet du message :  Re: Xbox 2013 ... "720" ? -> projet Durango

ouai j'ai recu le mail la semaine derniere :D

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